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#define  FVF_VERTEX_LINE_2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE )

struct VERTEX_LINE_2D 
{
  D3DXVECTOR4 vRHW; 
  D3DCOLOR Color; 
}; 


void CMapEditView::DXG_DrawDot( int x,int y, DWORD color )
{

VERTEX_LINE_2D v;
v.vRHW.x=x;
v.vRHW.y=y;
v.vRHW.z=1;
v.vRHW.w=1;
v.Color=color;
m_pd3dDeviceBack->SetFVF(FVF_VERTEX_LINE_2D);
m_pd3dDeviceBack->DrawPrimitiveUP(D3DPT_POINTLIST, 1, &v, sizeof(VERTEX_LINE_2D));


}

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