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Emitter 를 스폰한 다음 Auto Destroy 옵션이 먹지 않는 경우는 이펙트가 무한 loop 를 돌게 될때임


Cascade(이펙트 툴) 에서 Duration 을 0 이 아닌 다른 값으로 주면 그 횟수 만큼 돌고 끝남


0 이면 무한 loop



[Bug] Spawn Emitter at Location does not auto destroy

2

So, been creating a projectile today and I wanted to spawn an emitter at the point where the projectile hit. Well, I used spawn emitter at location, and it did spawn an emitter, but even though I checked the little auto destroy box, the emitters never go away. The emitters should only last for about 3 seconds before they go through a full cycle/lifetime. Am I doing something wrong or is this really a bug?

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asked May 28 '14 at 11:31 AM

Knobbynobbes gravatar image

Knobbynobbes 
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iveytron gravatar image iveytron May 28 '14 at 11:48 AM

Is your emitter by chance set up to be looping? (Emitter loops set to 0) If so, I don't believe the emitter ever "ends", meaning it wont know when to destroy itself.


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3

It may be to do with the setup of your particle system - if a particle system never completes (i.e it is looping), the emitter is never finished and therefore never destroyed.

What does your particle setup look like?

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answered May 28 '14 at 11:47 AM

ambershee gravatar image

ambershee ♦ 
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Knobbynobbes gravatar image Knobbynobbes May 28 '14 at 6:18 PM
1

Yup, it seems that my emitters were all set to loop = 0. setting that at 1 fixed it. thx all!

evillego6 gravatar image evillego6 Jun 11 '14 at 8:46 AM

Could you possibly tell me where you can set the loop property you're talking about? I can't find it anywhere.

ambershee gravatar image ambershee ♦ Jun 11 '14 at 8:49 AM
1

It's pretty easy to find.

Every emitter has it's own number of loops property in the require module.

evillego6 gravatar image evillego6 Jun 11 '14 at 9:22 AM Newest

Thank you. You're right, I should have seen that.





https://answers.unrealengine.com/questions/49128/bug-spawn-emitter-at-location-does-not-auto-destro.html

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