Vulkan 이 언리얼4에 들어가게됩니다, 언리얼 4.14 preview 에 포함 되는데.. 이런 언리얼 엔진을 깔아야 함...
아놔 빌드 시간,,, ㅡ.ㅡ;;;
벌칸은 오픈지엘 차기작 버전으로 폰에는 겔럭시 7 부터 가능해용~
Vulkan
https://wiki.unrealengine.com/Vulkan
How to use Vulkan in Unreal Engine 4
Overview
On February 16th 2016 the final Vulkan specifications along with the Vulkan SDK were released. Vulkan is a new graphics API and Unreal Engine 4 supports it! In this small tutorial I will show you how to use Vulkan in UE4. So let's get started!
Setup
Setting up Vulkan for UE4 is easy, but you have to make sure to do everything in the correct order.
1. Download the newest graphics driver for your GPU, make sure you get the version with Vulkan support. Both AMD and Nvidia have released such drivers. Download it, install it and restart your PC.
2. Go to the official website and download the Vulkan SDK for your platform: http://lunarg.com/vulkan-sdk/ Then just install it, not that much to say about it.
3. Go to the Unreal Engine 4 github site: https://github.com/EpicGames/UnrealEngine
For being able to access it, you need to have your Unreal Engine Account linked to your github Account. Select the "master" branch and click on "download zip" on the right. Wait for the download to finish, extract the zip file, then first run the "Setup.bat" and once that finished, run the "GenerateProjectFiles.bat" and then double click the generated "UE4.sln" file to open up the Visual Studio project.
Right click the UE4 solution and select "Build". Then you have to wait a while for Unreal Engine to build. It's important that you build the engine *after* you installed the SDK. So if you have a recent master build, you can't use it if you only installed the Vulkan SDK after you built the engine.
4. Once the engine build finished, there are multiple options how to get Vulkan running. You can launch the whole Engine in "Vulkan Mode" with going into the Engine/Binaries/Win64/ directory, then right click the "UE4Editor.exe" and select "Create Shortcut". Then edit the shortcut so that it's pointing to
"C:\YOUR_INSTALL_DIRECTORY\Engine\Binaries\Win64\UE4Editor.exe" -vulkan
You can now launch the engine from that shortcut and it's running Vulkan!
Another way to see it running is just using the engine build without the -vulkan parameter, but using the new "Vulkan Preview" mode you find below the "Mobile Preview" you probably know about.
This will launch your game as a standalone application running Vulkan. On first launch, a lot of Shaders will have to compile and that might take a while, but once that's finished, you see your project running on the new Vulkan API!
But keep in mind that Vulkan is only using the mobile rendering path of UE4 at the moment, so you won't be able to use some of the "High End" features UE4 offers. Still, it's awesome to see a new API like Vulkan to run on your PC :)
I hope you find some useful information in this, is there are any questions left I would suggest to ask in the forums :) Cheers!
~John Alcatraz
'게임엔진(GameEngine) > Unreal4' 카테고리의 다른 글
A 메쉬애니를 B메쉬에 동일한 애니메이션을 적용 시키고자 할 때 SetMasterPoseComponent (0) | 2016.11.23 |
---|---|
Render 3D objects in UMG Widget/HUD , you know~! (1) | 2016.10.27 |
마티네에 이벤트를 추가한 후 블루프린트에 넣는 과정 (0) | 2016.09.30 |
How do i call a custom event funtion? (0) | 2016.08.24 |
USaveGame : 하드디스크에 정보를 저장하기 (0) | 2016.08.11 |