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/** * Gets the list of support fullscreen resolutions. * @return true if successfully queried the device for available resolutions. */

UFUNCTION(BlueprintCallable, Category="Rendering")

static bool GetSupportedFullscreenResolutions(TArray<FIntPoint>& Resolutions);

 

 

 

 

you can Use Bluerpinnt to change resolution

 

 

and Desktop resolution

 

 

 

FullScreen

 

 

Full screen C++ code

 

 

 

ref : www.youtube.com/watch?v=yc28rvQ6SNk

 

 

 

 

 

 

 

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