게임엔진(GameEngine)/Unreal4
Spawn Emitter at Location does not auto destroy
3DMP
2016. 5. 18. 15:41
Emitter 를 스폰한 다음 Auto Destroy 옵션이 먹지 않는 경우는 이펙트가 무한 loop 를 돌게 될때임
Cascade(이펙트 툴) 에서 Duration 을 0 이 아닌 다른 값으로 주면 그 횟수 만큼 돌고 끝남
0 이면 무한 loop
[Bug] Spawn Emitter at Location does not auto destroy
So, been creating a projectile today and I wanted to spawn an emitter at the point where the projectile hit. Well, I used spawn emitter at location, and it did spawn an emitter, but even though I checked the little auto destroy box, the emitters never go away. The emitters should only last for about 3 seconds before they go through a full cycle/lifetime. Am I doing something wrong or is this really a bug? |
https://answers.unrealengine.com/questions/49128/bug-spawn-emitter-at-location-does-not-auto-destro.html
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Is your emitter by chance set up to be looping? (Emitter loops set to 0) If so, I don't believe the emitter ever "ends", meaning it wont know when to destroy itself.