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October 30, 2012
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Latest Blogs
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October 30, 2012
Survival Horror, Then and Now [1]
Inside the Numbers: Slots Tycoon
Why Hotline Miami is an important game [8]
Sometimes, it feels good to fail [8]
Dishonored: The Missteps [10]
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Latest Press Releases
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October 30, 2012
AION Free-to-Play:
Finaler Kampf gegen...
Xploder has a Cheat Save
Set for Medal of
Honor:...
Nitrome and Brass Monkey
launch Touchy! - An
app...
FDG Entertainment
releases Slide Circus
(iOS)...
Kojima Productions\'
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Event Calendar
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arrow Project Horseshoe
Boerne, United States
11.01.2012
arrow Webinar: How to launch a warrior - News from the online gaming front
, United States
11.08.2012
arrow GDC China
Shanghai, China
11.17.2012
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
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About
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Disney buys LucasArts in surprise $4 billion deal
image Disney has added George Lucas' privately-owned Lucasfilm Ltd. -- including its video game publishing arm, LucasArts -- for an estimated $4.05 billion.
Tokyo Jungle studio not afraid to be Japanese Exclusive
image In an industry pumped full of sequels and safe bets, it was questionable that Western gamers would flock to Tokyo Jungle -- yet developers Crispy's and SCE Japan Studio weren't worried at all.
9
Slow sales of Sleeping Dogs, others to drive $67M loss at Square Enix
image Publisher Square Enix expected to break even for the six months ending September 30, but slower-than-expected sales of Sleeping Dogs among other games have caused the company to lose nearly $70 million.
5
Microsoft points to big Windows 8 sales to garner dev support
image Initial sales for Windows 8 are higher than Windows 7 -- Microsoft has already sold 4 million upgrades for its operating system to consumers, and has sold tens of millions of copies to corporate customers.
Raph Koster to examine 'How Games Think' at next month's GDC China
image Online game legend Raph Koster will present a keynote at next month's GDC China in Shanghai, examining "how games think," how they influence the world we live in, and what that means for our future.
3
Betting big on Wii U, Ubisoft hopes people understand the console Exclusive
image Ubisoft SVP Tony Key believes in the potential of Nintendo's innovative new Wii U. Problem is, he's not totally sure if the general consumer really understands the console's potential.
3
Grand Theft Auto V releasing next spring
image Grand Theft Auto V, the next entry in Rockstar North's extremely popular open world game series, will release worldwide for Xbox 360 and PlayStation 3 next spring.
1
Sports games carry EA though Q2, though holiday projections miss their mark
image EA's major sports franchises helped the publisher meet expectations for its second fiscal quarter, though the company disappointed analysts by projecting lower-than-expected revenues for the holiday season.
2
This Week In Video Game Criticism: From vulnerability fantasy to journalist drama
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the "vulnerability fantasy" offered by games like X-Com, last week's game journalist drama, and more.
Apotheon makes ancient art work in a modern game Exclusive
image Apotheon looks nothing like the last game independent developer Alientrap put out, Capsized -- that title inhabited a verdant alien world, lush with detailed hand-drawn illustrations of the planet's exotic flora.
1
iOS chief Scott Forstall leaving Apple
image Apple's iOS senior vice president Scott Forstall, who has overseen the operating systems and software for the iPhone and iPad since the devices launched, will leave the company next year.
Fastest-Growing Facebook Games: From Ruby Blast to JetSet Secrets
image Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines recently popular games, including Zynga's match-3 puzzler Ruby Blast and Electronic Arts' newest release JetSet Secrets.
2
THQ struggling to break even on Darksiders II
image Darksiders II has sold an estimated 1 million copies, but analyst Michael Pachter says the game is struggling to cross the 2 million milestone it will need to reach for THQ to break even on the title.
UK game industry prepares for tax relief
image UK studios will have to pass a cultural test to show that they deserve to receive tax breaks. UKIE has stepped in to offer its suggestions as to how this cultural test can be best applied to the UK's video games industry.
3
How Valve empowers each and every one of its employees
image "Three people at the company can ship anything... the work gets better if you just check with a couple of people before you decide to push a button." - Greg Coomer, product designer at Valve.
image Windows Phone 8 SDK released
image Ex-38 Studios creative lead now at Sony Online Entertainment
EVE Online and the meaning of 'sandbox' Exclusive
image "Sandbox gameplay" is one of those ambiguous terms in game development that is used a lot, but rarely defined. CCP senior designer Matthew Woodward makes a strong argument for his own vision of the sandbox.
5
Windows Phone 8 launches with top games from rival platforms
image As it prepares to launch its Windows Phone 8 devices next month, Microsoft is aiming to convince consumers that the app and game selection on WP8 devices is comparable to those on iOS and Android.
8
How MechWarrior Online got funded without Kickstarter Exclusive
image Gamasutra talks to the developer behind the $5 million crowdfunding effort that's bringing MechWarrior Online stomping into the free-to-play battleground.
Assassin's Creed III's epic naval battles weren't expected to work Exclusive
image "They didn't know how unlikely it was to work, so they made it work." - Assassin's Creed III creative director Alex Hutchinson on how Ubisoft engineers got naval battles working.
1
Loot Drop's Ghost Recon social game has been canceled
image Things aren't going so well at social developer Loot Drop today, as studio co-founder Brenda Romero just revealed on Twitter that the company had to lay off the team behind the upcoming Ghost Recon Commander.
image Shade 3D, Pingflux providers launch new tools for Unity developers
image ESA's 15th annual 'Nite to Unite' charity dinner rasies $822,000
7
Behind Binding of Isaac's blasphemous success Exclusive
image Themes like child abuse and suicide should have relegated Edmund McMillen's The Binding of Isaac to the niche, but it sold a million units anyway. In a Game Developer magazine postmortem, McMillen talks blasphemy and game design.
[More News]
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The biggest challenge for the Assassin's Creed III's creative lead is keeping things fresh.
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4
What Would Geralt Do? Witcher 2's Approach to Choice and Decision
image CD Projekt's fascinating take on choice, decision and morality systems in games.
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image Sponsored Feature: Epic Games' Unreal Engine Gets Faster, Faster with Intel Graphics Performance Analyzers
image Epic Games senior engine programmer Niklas Smedberg explains how Intel tools help performance.
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How One Studio Saved Itself From the Downturn
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The Evolution of Puzzle Craft
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Expert Blogs All Blogs Post RSS
Call of Assassin's Horse Armour
by Tom Battey
Instead of bloating an already expensive product with free-to-play-like micro-transactions, what if...
1
Survival Horror, Then and Now
by Luis Guimaraes
Analysis on classic Survival Horror not by what they objectively are, but by what the hardcore fans...
3
The Education of a Game Producer part 1: Three ‘P’s to Remember
by Gerard Martin Cueto
This is the first in a series of entries detailing what I have learned as a game producer, as well...
8
Why Hotline Miami is an important game
by Rami Ismail
Hotline Miami isn’t so much a game about violence as it is a game about walking back to your car,...
8
Sometimes, it feels good to fail
by Tom Curtis
After playing hours and hours of Firaxis' XCOM: Enemy Unknown, I've come to appreciate games that...
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Featured Contractors Add A Contractor
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Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
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Frogtale Studio is an offshore art production company based in Kuala Lumpur, Malaysia, providing high quality outsourcing solution to game developers.
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Clean Cuts is a world-class audio facility with over 25 years of experience in custom music composition, sound design, audio production and voice over casting. Our team of staff composers and sound designers are passionate and take pride in understanding
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With over 1000 titles to our credit, SomaTone is the #1 provider of audio and art in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, a
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Game Jams: Game Development Speed Dating
image Here, Game Developer magazine editor Patrick Miller outlines how you can hone your game design skills by taking part in high-speed game jams.
Hello World: Moving From Journalism To Development And Beyond
image Next Level Games programmer Brian Davis interviews former journalist and current game producer James Mielke to talk shop about working in the industry, switching career paths, and more.
Exploring Emotional Storytelling With Mother 3
image Erik Foss of The Guildhall at SMU picks apart the narrative of Mother 3 to demonstrate how this quirky GBA title succeeds and fails in creating an emotional bond with its players.
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